Den of Wolves is a megagame about politics, survival, and paranoia for a fleet of refugee spaceships, escorted by the Battleship Aegis, fleeing from an implacable enemy – “the Wolvers.” Your homeworlds have been destroyed by the Wolvers, there is no going back. To stay where you are is to be destroyed, to go forward into the deep dark is your only hope of survival.
Den of Wolves was designed by John Mizon of Southwest megagames. It has been run in the United Kingdom and Sweden.
Player roles in the game are focused on the senior political and military positions in the survivor fleet. These include:
- Vice President
- First Secretary
- members of the Interstellar Council, representing one of the destroyed homeworlds
- Media journalists
- Captains – each commands one ship
- First Officers – second in command of their ship, and in charge of its security forces
- Engineers – responsible for ship operations and repairs
- Specialists – there are a small number of experts focused on tasks such as science, medicine and communications.
There are 38 player roles in the game, plus space for 3-5 media players. If you are interested in a Control role to help run the game, contact Dillon Burke at firstname.lastname@example.org.
Here is an after action report (links to facebook post in Megagame Makers facebook group) from player Chris Brown in a previous run of Den of Wolves. Here is another after action report (links to a google doc) from Anthony Howgego. You can find a couple of AARs on this blog.
Tickets are now on sale here. Price is $15 for unwaged and $30 for waged. There will be a $5 price rise for all tickets on 20 January. Use the discount code KAPCON15 to get a $15 ticket and KAPCON30 to get a $30 ticket.
The first pass for casting roles will happen in early February 2019. We will try to match players with either their first role preference, or with a group of players they want to be on the same team as. As part of the casting process we will ask players if they would prefer a role that is “loyal”, “ambitious”, or “treacherous”. Experienced players can also ask to be given a “complex” role, where their character will be involved in additional subplots.
When casting is complete we will email the role briefs and rules out to all the players at least a week before the event happens.
The natural team size in the game is three players: a Captain, First Officer, and Chief Engineer who crew one of the ships in the game. You do not need to belong to a team to sign up for the game. Team assignments will be confirmed during casting.
Costume is optional. It will be late summer, so shorts and a t-shirt plus a jacket for Wellington’s changeable weather should be fine. Clothing with pockets can be helpful for carrying game cards or tokens.
For political roles, modern business wear would be appropriate. A sash in your faction colour would be a way for people to identify you easily. For ship’s crew, a set of overalls and some work boots would be a practical choice. Please do not bring weapons (fake or otherwise) to the game.
We have heard people in Australia are interested in travelling over for this game. If you need help with accommodation, or you are willing to provide a couch or spare bed for a visitor, please get in touch with Dillon Burke at email@example.com
There is limited parking available at the venue, with more public parking down on Thorndon Quay.
Registration opens at 0900. The game will start at 1000 sharp.
There is no designated lunch break for Den of Wolves. There will be free tea and coffee available. There will also be a limited range of prepackaged food and drink, and toasted sandwiches, for cash purchase on the day.
We expect the game to be done and packed up by 6pm. There will be a post-Megagame social gathering at a nearby pub. More details will be announced on the day.
A Facebook event page can be found here. Note: saying you are going on the Facebook event page is not a booking – you need to buy a ticket to do that.